Live Penalty is a free-to-play, multiplayer penalty shootout game, where you try to score goals against real-life goalkeepers by controlling a physical football launcher.
“Scouting” is the 24/7 version of Live Penalty. Each game is available at all times and can be played multiple times. Male and female goalkeepers from various clubs, nationalities, and with different skill sets and rankings can be chosen as opponents in different “Scouting Rooms”. Players compete with others while trying to beat a reactional performance of the selected goalkeeper. Some scouting games require LiveCoins to play and vary in price according to the ranking of the keeper.
Once a scouting room has been chosen from the main menu, one of many available goalkeeper cards is being displayed. A time-limited confirmation button in the bottom right corner of the screen needs to be tapped in order to play against this keeper. Once the time on the button has run out, the scouting room will automatically offer another goalkeeper from the same room.
At the start of each round, all active players see a white circle which turns into a pulsating blue/purple circle once the players select an area in the goal. That pulsating circle represents their potential personal target zone. During this time, all players’ names are briefly displayed on the LED panel in the respective areas of their initial inputs.
To decrease the size of this zone and help pin the target to a more specific spot, the pulsation needs to be stopped at its smallest size by pressing the lower right corner button at the right time. This increases the precision and the impact on the average target calculation the most.
In case the personal target ends up outside the actual goal area, the player automatically gets eliminated. Special skill game enhancements can be used to improve the player’s targeting. (see “Supplements” for more details)
Multiplayer: After receiving all active players’ personal targets, the system calculates an “average target”. The highest precision of each player’s target influences the averaging the most. Once calculated, this “average target” is represented by a laser on the LED panel. The machine then aims and shoots the ball.
You against the goalkeeper: When no other players are in the game (e.g., the 10th round), the active player has full control over the machine and can aim precisely where he/she desires, given that the skill game/targeting is successful.
Each round, a predefined percentage of players gets eliminated according to their performance. Once a ball is launched towards the “average target", it either results in a GOAL, SAVE, or MISS. At this point, active players are divided into two zones, determining each player's progression/elimination to the next round.
In the case of a GOAL, a green zone appears around the average target, letting only players who have placed their personal targets within this zone progress to the next round. All players within the red zone (outside the green zone) are eliminated.
In the case of a SAVE/MISS, the elimination process is reversed. A red zone appears around the average target, eliminating all players within this zone, while the others in the green zone proceed to the next round.
After each shot, the LED panel displays the shot result, the respective red/green zones, as well as the number and percentage of players who are eliminated/proceeding, until only one player remains and proceeds to the final round.
Cards represent real-life goalkeeper performances and can be found in different on-demand scouting rooms of the game. After choosing a specific card/goalkeeper, they can be collected aka scouted in different ways:
The leaderboard in the app displays all players primarily according to their number of acquired fans, goals, and lastly based on their collected LivePoints per season (week/month/all-time). Each week and month, the ranking system is reset. However, based on their position, the top 3 players from that season are rewarded with a certain amount of LiveCoins before the reset.
Fans are the most important collectible within the world of Live Penalty and the main metric behind the player rankings of each leaderboard. All goalkeeper cards come with a certain number of fans based on the goalkeeper’s star ranking. Once a card has been scouted (see “Cards”), the associated number of fans is being added to the player’s profile.
Goals represent the number of goals a player manages to score throughout his/her Live Penalty career and define the player’s position in the leaderboard. The best “strikers” will be listed on the top of each leaderboard. A player’s profile features the total number of goals scored.
During a game, the lower right corner button not only serves as a targeting controller but also counts the LivePoints and goals acquired after each round. Every goal is automatically added to the player’s total number of goals, even if he/she leaves the game early.
LivePoints are in-game points tracking the skills and experiences of players. The more they play and the better they get, the more LivePoints they have on their accounts.
LivePoints can be collected in each round of the game and are influenced by 3 factors:
Goal | Save | Miss | |
---|---|---|---|
Green zone | +12 LP | +4 LP | +0 LP |
Red zone | +9 LP | +4 LP | +0 LP |
Using an Extra Life: Players who rejoin the game by using an Extra Life do not receive additional LivePoints. LivePoints cannot be exchanged, traded, or refunded in any way.
During targeting, active players are represented with their name badge on the LED panel at their chosen location. Special badges are available and assigned through different categories:
The store features two in-app purchases: LiveCoins and Extra Lives. LiveCoins can also be acquired by watching ads. See “Collectibles” for more information about each in-app feature.
To avoid elimination after an unsuccessfully played round, affected players can activate one Extra Life per game and only up until the 8th round of each game. Once used, the player advances to the next round and continues playing until the end (or the next elimination). See “Collectibles” for additional information.
During the player’s personal targeting, 3 different supplements can be used to reduce the difficulty of the skill game: